![]() You see, once you’re done with the story, you’re free to explore the city hubs that you will have visited throughout. Sure, I may have skipped quite a few of the side quests and such, but even so, just less than half of the game is optional content? That’s fairly impressive as far as content diversity goes. I took my time to soak up the surroundings and interact with it. In fact, I completed the game with just fifty two percent of the content worked through, and note that I didn’t rush the campaign. The campaign has a good length to it and although it doesn’t exceed the fifteen hour mark, there’s still plenty to do post-completion. Now, despite some issues with the occasional story beat not quite having an intended impact, everything else is damn near flawless. The end result has made for one robust, deep and emotional journey for Lara. Shadow of the Tomb Raider offers up a lot of fan service, taking everything that worked in the immediate two predecessors, and building upon that with feedback in mind. In case you missed it, we scored it a pretty high 9.5 out of 10 in our review. Now, here we sit at the origin’s conclusion with Shadow of the Tomb Raider. By and large, Tomb Raider 2013 went down a treat and despite some minor criticisms, so did its 2015 sequel, Rise of the Tomb Raider. Thus, Tomb Raider 2013 was born, the first in a trilogy that focuses on Lara’s origin story. You see, following the release of Underworld, it was clear to Crystal Dynamics that amidst (at that time) shifts in modern gaming, Lara was in much need of a fresh lick of proverbial paint. In fact, Tomb Raider 2013 was a much more necessary reboot than that of Legend. Now, Legend itself wasn’t nearly as much of a reboot as Tomb Raider 2013 was. This spans from Legend and takes us up to the newly released Shadow of the Tomb Raider – which has been developed by Eidos Montréal in conjunction with Crystal Dynamics. Since then, Crystal Dynamics have proven their worth several times over. Up until Legend, developer Core Design worked on most titles prior until the critical failure that was The Angel of Darkness, at which point, Eidos transferred development duties over to Crystal Dynamics. To date, we’ve seen a total of two reboots Legend and 2013’s Tomb Raider. Much like any franchise that spans a great deal of time, our favorite tomb raider’s had her ups and her downs. Lara Croft’s been on one hell of an adventure since her debut title back in 1996.
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